Enemies, Towers, & Map Generation


In the initial steps of this Tower Defense game, I followed a tutorial titled "Unity Tower Defense Tutorial | Part #1" by ZeveonHD on YouTube. I began to create the foundational aspects of the mobile game, starting with the generation of the map. Setting up the map generator, using sprites and prefabs and implementing tile placement to make randomized pathways, using a C# script and customizing the size and color of the map. 

Continuing to follow ZeveonHD's tutorials, I've set up the basic gameplay for the mobile game. I've create both enemies and towers, and adjusted the path and tile colors to clearly indicate the start and end goals. The objective is to destroy the enemies with the towers before they reach the red end tile. Towers have a range of fives tiles and inflict damage in increments of 10 to any enemies with this range. There are two types of enemies: one that moves slowly but has high health, and another that is fast bust has lower health. The game now features the core mechanics and reflects the concepts shown in the tutorials.

Get Realm Defense (Title WIP)

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