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Realm Defense (Title WIP)

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Devlog

  • Main & Pause Menu
    November 08, 2024 by quinn_hartman
    I created both a main menu and a pause menu for the game by adapting a script from a previous project to better fit the specific features of this game. The main menu was placed in a separate scene, wh... Continue reading
  • User Interface, Health System, & Currency System
    October 01, 2024 by quinn_hartman
    Significantly updated the MVP for the tower defense game following ZeveonHD's YouTube tutorial, focusing on the user interface and health and currency system. First, I implemented a function that allo... Continue reading
  • Tower Placement
    September 30, 2024 by quinn_hartman
    Continuing with ZeveonHD's YouTube tutorial, I implemented a tower placement function that allows players to manually position towers on the map. As players hover over the tiles, the tower follows the... Continue reading
  • Bullets & Waves
    September 25, 2024 by quinn_hartman
    Following ZeveonHD's YouTube tutorial, I have significantly enhanced the tower defense mobile game with new features. The towers now come equipped with barrels that track the enemies, firing bullets t... Continue reading
  • Enemies, Towers, & Map Generation
    September 17, 2024 by quinn_hartman#tower defense, #enemies, #unity
    In the initial steps of this Tower Defense game, I followed a tutorial titled "Unity Tower Defense Tutorial | Part #1" by ZeveonHD on YouTube. I began to create the foundational aspects of the mobile... Continue reading
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